Friday, March 2, 2012
Monday, January 16, 2012
Wednesday, November 16, 2011
Friday, November 4, 2011
CAVE TROLL - WIP
Finally, I got what I want...or so. But I'll change the mesh with Zbrush (and do the textures), then I'll try to rig the Troll....
Friday, October 14, 2011
GUY GARDNER
For the following three days I'm gonna take a break of Leto Character, and work on an old videogame character project. Now, I almost finished the base mesh...this is from the Max Viewport and has no textures, just plane colors. Then I'll pass the mesh by parts to Zbrush, and finally bake the textures.
After a few days with a cold, today I've been working on the shell textures with photoshop.
I decided to move on and work on the boots.
To finish the body armour, I worked on the neck pillow... And as shown on the images bellow, I saw some unwraps issues. Doesn't bothers me too much, but I'll correct it.
Solved!! At least it works for me.
Final
After a few days with a cold, today I've been working on the shell textures with photoshop.
I decided to move on and work on the boots.
To finish the body armour, I worked on the neck pillow... And as shown on the images bellow, I saw some unwraps issues. Doesn't bothers me too much, but I'll correct it.
Solved!! At least it works for me.
Final
Thursday, October 13, 2011
LETO - WIP
Almost finished!!!!! I've been working on Leto's hands with Max Reaction Manager and Morphers to correct the mesh deformation, otherwise the hands looks like little bit gummy.
Besides, I've finished the Sweatshirt texture (yeeeah!!!! Futurama!). On following days I'll work with leg's and Van's textures.
Besides, I've finished the Sweatshirt texture (yeeeah!!!! Futurama!). On following days I'll work with leg's and Van's textures.
Thursday, October 6, 2011
LETO - WIP
Once corrected some errors on facial rigging (at least the notorious ones).
Now it's time to work on body skinning and unwrapping...
Almost finished the body skinning and unwrapping, I realized that I need to remodel the fingers mesh, not a big deal, for a proper deformation. On next days I'll work on body textures.
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