Wednesday, November 16, 2011

LETO

An unpdate of my cartoon character.


Dooone!!!

Friday, November 4, 2011

CAVE TROLL - WIP


Finally, I got what I want...or so. But I'll change the mesh with Zbrush (and do the textures), then I'll try to rig the Troll....

Friday, October 14, 2011

GUY GARDNER

For the following three days I'm gonna take a break of Leto Character, and work on an old videogame character project. Now, I almost finished the base mesh...this is from the Max Viewport and has no textures, just plane colors. Then I'll pass the mesh by parts to Zbrush, and finally bake the textures.

After a few days with a cold, today I've been working on the shell textures with photoshop.


I decided to move on and work on the boots.


To finish the body armour, I worked on the neck pillow... And as shown on the images bellow, I saw some unwraps issues. Doesn't bothers me too much, but I'll correct it.


Solved!! At least it works for me.


Final

Thursday, October 13, 2011

LETO - WIP

Almost finished!!!!! I've been working on Leto's hands with Max Reaction Manager and Morphers to correct the mesh deformation, otherwise the hands looks like little bit gummy.


Besides, I've finished the Sweatshirt texture (yeeeah!!!! Futurama!). On following days I'll work with leg's and Van's textures.

Thursday, October 6, 2011

LETO - WIP

Once corrected some errors on facial rigging (at least the notorious ones).


Now it's time to work on body skinning and unwrapping...


Almost finished the body skinning and unwrapping, I realized that I need to remodel the fingers mesh, not a big deal, for a proper deformation. On next days I'll work on body textures.

Wednesday, September 28, 2011

LETO - WIP

Once almost finished the mesh. I'm trying to work on the rig. Tough task...


An update below. Working on the facial rig.


 Finishing the facial rig...


Done...


Working on textures...

Tuesday, September 13, 2011

Tuesday, July 26, 2011

Tuesday, July 19, 2011

Wednesday, June 8, 2011

Saturday, April 2, 2011

YELLOW BASTARD

Done with 3D Studio Max for base mesh and Zbrush for high poly modelling and polypainting. Model with 7368 triangles.

Viewport image

Wednesday, March 30, 2011

Thursday, March 10, 2011